Marco Veldman is the Game-Master of Expansion:World War II. He has studied Political Science in the Dutch city Leiden (a Master of Arts' degree). He currently is a 'civics' teacher (teaching political science and sociology to high school students). Veldman's interest in politics and military affairs, combined with his knowledge of history and his programming skills combined into the Expansion project.

"This game has been a huge project for me. In the process of several years, much information, knowledge and skills had to be acquired to make it work. This could not have been done without the help, teaching, or inspiration by the following persons, whom I wish to thank (in chronological order):"

  • Chanel Stevens: for his drive to ensure that rules are clear, are just, and are historical, and for reminding me time and time again to be the GM, not an additional player. On top of that: for introducing me to the game World in Flames. And of course for giving a brilliant show in his role as Stalin.
  • Siger Vrees: for being a friend, someone to reflect ideas upon and for his analytical skills. I would also like to thank him for being an absolute madman in the game World Affairs and thus teaching me to make some restrictions for players.
  • Daniel Radakovich: for sharing his thoughts with me on general Bernadotte and inspiring me to create a game set in the Napoleonic Age one day. Also for pointing out important details while he was playing Roosevelt in World Affairs. His knowledge of American and even of non-American politics, diplomacy and social issues is unsurpassed.
  • Rick Cox: for his article on ground tactics, for playing the French in World Affairs, for being a listener, and for being a partner in Expansion Games.
  • Gene Macdonald: for giving me a push in programming. He uses Perl and Visual Basic, not the languages of my choice, but Gene showed me that it would be possible to create interesting playprogs and / or mainprogs (or in IT-terms: client/server apps). My thanks as well for being a partner in Expansion Games.
  • Alan Allport: for his games Age of Reason and Marseillaise and the way he set up the games. He has tried to set up games that I enjoyed very much and was thus an inspiration for this project. Also, through Alan's wife Rosemarie I got to know a woman who shares much of the difficulties in coping with life that my wife has, helping in this way to soften the road in my relationship with my wife.
  • Jack Bakker: for sharing his knowledge of networks, internet, and web servers with me. Most importantly, for sharing his knowledge and experience of Delphi, clearly the most accessible and yet productive programming language of our time.
  • Christian Schlobach: for discussing with me several important aspects of the game, most notably virtual political groups and the restraints they give to players. Also, for helping me with my final thesis, by discussing matters related to history, philosophy politics, especially with regards to Huntington's Clash of Civilizations.
  • John Bailey: for discussing with me the military aspects of the game. John convinced me to use hexes (hexagons) instead of squares in building up the map. Next to that: for entertaining me in his various roles in Bill Logan's World in Crisis games.
  • Brad Miller: for play testing Sim-Exp, the forerunner of Expansion:World War II, as the Supreme Commander of the Oberkommando der Wehrmacht and for setting up an IRC channel so we could talk live about the game. He pointed to the various ways of controlling IRC channels. I must admit that I haven't done much with this valuable information.
  • Russ Fagaly: for playtesting Sim-Exp as the Soviet general staff (STAVKA) and for mirroring the old World Affairs news; he improved it a lot.
  • Ron Mentink: for suggesting to me the possibility of speeding up scrolling of the map by first showing few details, and only when scrolling has stopped to add more and more details.
  • Ed Verlinden: for helping me gain knowledge of the essence of vehicle engines, such as the relationship between horse power, perfomance, and fuel consumption.

On top of the help of these intelligent and inspiring fellow human beings, I wish to thank those who helped in many other ways to make this simulation-game possible:

  • Internet provider Solcon
  • All the former players of World Affairs, but especially:
  • Jeff Tarnowski
  • Ivan Vulic
  • Kenny Ray Cleveland
  • Hector Cabezas
  • Bill Logan
  • David Thielen, designer of Enemy Nations

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This historical conflict simulation is dedicated to Chanel Stevens

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© 1999-2005 M.C. Veldman, Expansion Games