Comparisons between various grand strategy games about World War II

 

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  Expansion:
World War II
WiF
World in Flames
Hearts of
Iron II
Map size 640 x 320 hexes
(1 hex = 50 km)
(1 hex = 30 miles)
360 x 195 hexes
(1 hex = 100 km)
(1 hex = 60 miles)
2700 areas
(1 area = ±150 km)
(1 area = ±90 miles)
Units /
Counters
unlimited 3600 unlimited
Game Turn Length 10 game days (operational)
1 game month (strategic)
2 game months 1 game-hour (operational)
1 game-day(strategic)
Fog of War implemented: even player's
own combat strength
is distorted by perspective
none implemented, but player
has full knowledge
of own strength.
Military Affairs realistic, detailed
and complex,
computer-assisted
abstract, detailed
and complex
abstract, detailed
and simple
Political Affairs realistic, detailed
and complex,
computer-assisted
detailed and complex,
needs Days of Decision
detailed and simple
Economic Affairs realistic, detailed
and complex,
computer-assisted
crude realistic, crude
and simple
Research detailed, user can design
his own units and
military equipment
none detailed and simple,
but unrealistic
Game Period 1937-1947 1936-1946
with Days of Decision
1936-1948
Playable Countries 8 (Britain, China,
France, Germany, Italy,
Japan, USSR, US)
6 8
Human Players 1-infinite 2-6 10
Artificial Intelligence under development:
multi-layered
under development:
details unknown
challenging AI
Rule book online, over 150 pages
including encyclopedia
booklet, over 100 pages booklet, 96 pages
Status of the Game under development
see news updates
boardgame: available
computer game under development
released in March 2005
Price $60 USD which
includes subscription
of $45 a year
Board game:
$80-$350 USD
Computer game: ?
Computer game:
$39.99 USD
More information http://www.expansiongames.com http://www.a-d-g.com.au www.heartsofiron2.com


Summary

The comparisons above give some clue as where to place Expansion:World War II. It's the most detailed and realistic simulation of a grand strategy game. Although World in Flames (WiF) is very detailed and complex, it is more abstract than Expansion. For example: WiF and HOI have military units which have combat factors, while Expansion uses exact numbers of soldiers and military equipment instead.
This of course makes Expansion much more complex than the already complex WiF. But, just as in HOI, a player may use computer assistance to compensate for this complexity. For example: a player may choose simply to raise and train another armoured divison instead of assigning thousands of soldiers and hundreds of tanks to form a unit.


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This historical conflict simulation is dedicated to Chanel Stevens

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© 1999-2005 M.C. Veldman, Expansion Games

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