This chapter contains a glossary of words used
in the game as well as short explanations about
the conduct of military affairs in the game. Some
of the topics touched upon are experience, morale
and stamina, and their influence on the outcome
In this section you will find information
about various military or economic treaties, but
also some advice on how to conduct diplomacy (and
how not to). Next to that, all the major and
medium powers in the game are described here.
Domestic politics is all about the 'art of
persuading the masses' (as Napoleon called it).
In this section, therefore, you will find more
information about the central goal of the game:
increasing your popularity among your own Virtual
Political Group (VPG) and among the total
population. Don't know what a VPG is? You can
find a description here as well as everything you
always wanted to know about ruling a nation.
Production and Equipment
Topics discussed in this chapter include
various types of equipment, such as tanks,
aircraft and ships. You will also find more
information on how to produce these military
items and what to look for in making your
decisions in planning production.
Technology has become an essential ingredient
in warfare as well as in business competition in
the twentieth century. Read this section for more
information on how to employ your nation's
scientists so they can provide your military
personnel with the best weapons which money, time and
ingenuity can buy.
It may be said that economics and politics are
part of a symbiotic relationship: both are
dependent upon each other. Policy options are
dependent upon economic means and the state of
the economy can be manipulated through policy
decisions. What do you need to know about
economics in order to conduct your policies well?
How can you influence the size of the GNP?
What's GNP anyway? Find out here.
To better understand the processes that are behind Exp:WW2,
a certain number of books are recommended in the Suggested Reading section.
Some books contain a wealth of information, others are more abstract, some you
may find interesting, others may seem unuseful. But if you'd like to know
more about World War II, politics, military affairs, economics, and technology,
this is the section you'd want to read.