Commanders

 

"If we ask ourselves which elements of characteristics would make a military genius, then we would (...) say that it is more the analytical than the creative mind, more the general than the specific interest, more the cold blooded than the hot headed emotions."

(Carl von Clausewitz, On War)

[poor translation by MCV]


Introduction

Commanders are very important in that only they can lead your forces during the offensive. This quite simply means that without commanders your units are forced into the defensive. So, if you wish to take the offensive, place your units into an army, fleet, or group which is commanded by a general, admiral, or air force general.


Skill

Commanders are so valuable because each commander has a certain level of skill, which can range from idiot to genius. However, you can train your generals by conducting large scale military excersizes or by having them fight a war.


Popularity

Another element of commanders is popularity. This is the ability to rally the men under their command and it can range from hated to adored. Popularity is not just an asset in that it can restore morale to the men, but it could also mean a threat to the political leadership: that is to you. Popularity can be increased by promoting a commander, or by increasing the amount of victories he scores on the battlefield.


Loyalty

Loyalty is yet another element of commanders. If possible, take this into account when assigning commanders to armies. Those commanders who are both disloyal and popular may be considered dangerous. In a dictatorship, where the rule of law is replaced by the rule of the strong, disloyal and popular commanders may even attempt to overthrow your regime.


Combat

CbtCalc

Combat



Encyclopedia

 

This historical conflict simulation is dedicated to Chanel Stevens

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© 1999-2005 M.C. Veldman, Expansion Games

Acknowledgements