Expansion is an internet-based multiplayer simulation-game about
military, political, and economic affairs in a certain period of history or future.
Expansion utilizes the internet to bring
players into contact with each other and to communicate between
Player Programs (clients) and the Main Program (server).
No artificial intelligence (AI) can replace
human intellect and creativity. Only a
multiplayer game will ensure you with competent
opponents, while creating a good AI usually
requires much programming and testing. However,
Expansion is not devoid of AI.
Expansion is both realistic and detailed. In
fact, it is hard to imagine a strategy game that
is more detailed than Expansion and even if
another game would incorporate details about
military, political or economic affairs that
Expansion lacks, our goal would be to incorporate
these details into Expansion as well, provided
they are useful and realistic.
Expansion is not just a simulation, but also a
game. Playability must be ensured, so if a player
doesn't want to certain levels of detail, (s)he
can leave those levels on an 'automatic pilot'.
There is quite a lot to do in an Expansion game. That is:
if you want to. From commanding your forces to commanding the
economy, from maneuvering your troops to maneuvering in politics,
from producing military hardware to producing a treaty, it's all there.
Goals of Expansion
- To provide players with a game that is realistic and fun to play.
- To analyze a historical period in world history.
- To provide a learning method for the art of diplomacy.
- To provide a place to meet others interested in these subjects.