Hints and tips

 

MILITARY ACTIONS

When you get involved in a military conflict (war) you musn't forget about all the diplomatic options at your disposal. Also, don't be stupid by committing your total army in an attack. When you go to war, don't forget to note for yourself what your aims are. Do you want to utterly annihilate your opponent? Do you want only a certain portion of his country? Do you seek those 'natural' borders? Do you want to destroy his type of government? All these aims mean a different way of waging combat. Know what you want and then figure out how to get it. And don't get fixed on only one type of action.


DIPLOMATIC ACTIONS

Do not make the mistake of thinking that your military power can only be used military. It should be quite clear that simply mobilizing your army or starting military maneuvres near someone's border may send out a signal which will have the same effect as a diplomatic offensive.
Invest in your relationships with strong friends. No country, except a fully militarized USA, is capable of facing the world alone. Find yourself some allies, but don't forget to dump them when they are becoming a nuisance or a risk. In the game you can sign any treaty you wish and NOT keep it. However, this will have its consequences. It will mean loosing respect or prestige in the world. If you consistently break treaties no-one may be willing to trust you; that will be your punishment when you need others later. And if you're part of a democratic regime, you will loose popularity as well.
Even if your country and allies are strong, it may be dangerous to provoke neutral countries and thus multiply your enemies. It may even be fruitful to your own position if you don't help one of your allies, if that means the sleeping giant (USA) is alerted by your help.


BALANCE OF POWER

Watch closely when someone is trying to destroy the 'balance of power'. There are many balances of power in the game and it is for YOU to decide which ones are essential to be kept in place in order for you to achieve your goals. Don't let someone destroy an essential balance of power unpunished! It is better to team up with a local enemy than to let an outsider destroy both of you.


DIMENSIONS OF THOUGHT

To analyse a situation, it may help to look at the different dimensions of the event or problem. Not only should you look at the person, but at much more. Suppose you are wondering if a neighbouring country might attack you. Then look at the leader's personality, the government type, the economy, social groups, the military, the relations of that country with other countries and the world system (how many great powers are there? Which of them can influence that country? How much effect has that influence?). This way can give you more security in an insecure world.


Rules


Encyclopedia


This historical conflict simulation is dedicated to Chanel Stevens

Send your comments

© 1999-2005 M.C. Veldman, Expansion Games

Acknowledgements