Rules

 

"Rule 1, on page 1 of the book of war, is: 'Do not march on Moscow' ... [Rule 2] is: 'Do not go fighting with your land armies in China.' "

(Field Marshall Montgomery)


Introduction

Before you lies the Expansion:World War II (Exp:WW2) user manual and rulebook. It contains several sections. We'll start by telling you the guiding principles of the game. This is followed by five chapters which tell you how to use the Player Program (PlayProg) in order to command your country and its armies. The third section contains six chapters with an introduction to the six types of affairs in the game. The fourth and final section provide you with some strategic hints. If you like to have more in-depth information, please proceed to the encyclopedia.


Section I: Principles

What are the principles that guide this game? Read these general guidelines carefully.


Section II: The Player Program

The Player Program (PlayProg) is the program you will need to issue orders and receive results. Chapters in this user manual are:

  1. Installing PlayProg
  2. Getting Started
  3. Giving Orders
  4. Menu Overview
  5. Tutorial: Operation White


Section III: The Rule Book

In this section you will find all necessary information on how to initiate orders. Chapters included are:

  1. Military Affairs
  2. Diplomacy
  3. Domestic Politics
  4. Production and Equipment
  5. Technology
  6. Economics

Section IV: How To Win

In this section you will be presented with some hints on how to play the game. It also contains information on grand strategy, based on the 'What-If' questions. Chapters included are:

  1. Hints
  2. Grand Strategy
  3. Answering What-If Questions

Rules


Encyclopedia

This historical conflict simulation is dedicated to Chanel Stevens

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© 1999-2005 M.C. Veldman, Expansion Games

Acknowledgements