Getting Started



Player Program: Overview

The screen of the Player Program can be divided into four sections:

  1. The Menu: located at the top.
  2. The Information Section: left, taking up less than half of the screen.
  3. The Map: right, taking up most of the of the screen.
  4. The Status Bar: bottom of the screen.

The Menu

The menu is intented to give units, armies, or entire economies specialized orders. In the menu you can also find several useful viewing and other game options.

The information section

The information section is a summary of the most important data of a unit, army, country, or city. It can tell you through a short description and a smiley what the status is of certain properties of the selected unit, army, country or city. A smiley tells you that the description of a particular property is a good thing. Likewise, a sad tells you that the unit, army, country, or city is in trouble (concerning a particular property). Finally, a neutral means the situation is somewhere between good and bad.

The Map

The map will be expanded as you increase the size of the window in which PlayProg is operating. So if you want to maximize the map, simply maximize the window.

The Status Bar

The Status Bar shows key information about the game and the area or unit currently below your mouse cursor. It is divided in three:

  1. The current game date, for example: 1 September 1939.
  2. The name of the unit your mouse cursor is pointing to.
  3. The coordinates on the map, the country, the terrain, etcetera.

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Player Program



This historical conflict simulation is dedicated to Chanel Stevens

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© 1999-2005 M.C. Veldman, Expansion Games