Guiding Principles


These are the guiding principles of the game:

  1. The uncertainty premise: everything is not as it seems.
  2. No talking to the driver: nothing that can influence the game should be talked about with the GM.
  3. The game is based on historical facts.
  4. Variation within historical limitations: the game allows for limited variation.
  5. Proper conduct: be nice to each other; it's only a game.

Back to the homepage




This historical conflict simulation is dedicated to Chanel Stevens

Send your comments

© 1999-2005 M.C. Veldman, Expansion Games